![]() You'll only want to change the teamcolor, hair, and mouth (Underwear is optional) Repeat the same process for the other objects. Here, you can either drag the boxes you see in the rainbow boxes, or, if your an advanced user, you can type in the numbers of the color you want it to be below the rainbow boxes. Press that, and you will now be taken to what I call the "Color Editor". Press the plus next to it and you will see a colored box in its sub-list. Let's start with the teamcolor first (This will change the eyebrows and hair if not changed yet). These are the objects of their colors you'll want to change. Now, press + next to materials at the bottom and a sub-list of objects will appear. Right-click the Inkling again, and this time, head to show in Element Viewer and press "Model". Doing this is very simple, Just right-click the Inkling in the Animation Set Editor and press "Add Material Overrides." The material overrides have now been applied to the Inkling. Now, before you can use material overrides, you need to apply them first. ![]() Don't worry I'll show how to use them, but pay close attention, for misusing them could really mess things up. ![]() To do so, we are going to use material overrides. I suggest that before you truly start to customize your Inkling (as in dressing it and changing hairstyle) you should change its color first.
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